This last two weekends I decided to play around with two popular 3D gaming engines: Unity 5.6 and Unreal Engine 4. My general background with such tools is zero when I started and these are my findings.
I actually went through the first two Unity tutorials:
And the first Unreal Engine tutorial:
Why bother with 32-bit? Well if you are a small business trying to save cost, WebSphere Liberty Profile allows you to use it within your organization so long as you do not exceed 2GB organization wide. Using an embedded developer’s mentality of being frugal with memory one of the techniques they have is to stick with 32-bit when possible.
Continue reading Docker 32-bit JRE with WebSphere Liberty
One of the major advantages of Java EE is standards support, Unfortunately, let’s face it, the reality of implementations out there especially the ones that are in the “free for casual development” zone are piss poor.
I wrote up a Java EE application that tries to test as many standards as possible to see how well the following servers will fare:
- WebSphere Classic
- WebSphere Liberty Profile
Continue reading Java EE Standards my foot
There are a few nuances when using WebSphere Application Server Classic and developing your own custom JASPIC implementation. This post details a few that I encountered.
Continue reading Working around WebSphere’s implementation of JASPIC
I have recently updated my Organizational Super POM to start doing SNAPSHOT deployments on my
master branch and release builds on tags using Travis for my open source projects. This is based off the work on Automatically publishing to GitHub Pages where I just have something more complicated than a simple token.
Continue reading Maven Deploy Using Travis